Sport

In computer science, „sport“ typically refers to a category of applications or games that simulate athletic competitions. These can encompass a wide range of activities including individual and team-based sports, where players can compete against each other or against computer-generated opponents. Sports games often involve elements of strategy, skill, and timing, and they may utilize real-world physics to enhance realism. Additionally, the term can relate to sports analytics, which involves the use of data analysis techniques to improve performance, strategy, and decision-making in sports.

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